NetherRealm had plenty of goodies in store when they firstly began considering the creation of the tenth installment in the Mortal Kombat franchise – serious characters, well-defined traits and especially interesting combat styles.
Featuring extensive DLC packs and an ever-growing community supporting the dynamics behind the game, Mortal Kombat X was a well-received addition and vision, which brought together figures from Texaas Chainsaw Massacre, Alien and nevertheless the mentor of Liu Kang and Kung Lao – Bo’ Rai Cho.
Deemed problematic by numerous players, sadly, the PC version of the game was and remains flawed, although some added ‘not quite as buggy as Batman:Arkham Knight’, which was figuratively and literally a disaster. Kicked aside due to the seemingly larger PlayStation 4 and Xbox One community, PC players were missing the DLC packs and plenty of other features which were not supported – a matter simply unacceptable for fans who during the development and post-release phases felt as if they were ‘dissed’ both publicly (mass-media) and on the online community (direct messages with NetherRealm)
Although some players prefer Mortal Kombat over other fighting games due to the extensive fatalities which are both brutal and awesome, truth be told, Mortal Kombat as a whole is a lot more impressive due to other complementing factors, many of which have made video games such as Killer Instinct and Street Fighter popular and easy money-earning phenomena.
The PlayStation version of Mortal Kombat X is precise, delivering an incontestably good experience for players of the SONY console.