Watch Dogs 2: So, what’s it all about?
Despite its slightly dodgy reception at launch, Watch Dogs was the biggest new IP launch in UK history. It shifted 4 million copies in a week and at the end of 2014, sales figures hovered around 10 million.
Ubisoft has a tendency of knocking it out of the park with its second entry in a new IP. Just look at Assassin’s Creed. The first game was a little underwhelming, but Ubisoft really blew our minds with the second instalment.
Judging by the looks of things, Ubisoft reckons it can do the same with Watch Dogs 2.
Vice president of creative at Ubisoft, Lionel Reynaud, said that the launch of Watch Dogs established a “brand and a promise”.
It’s been two years since the rocky launch of the original Watch Dogs back in May 2014. Ubisoft’s open-world hacker game launched into an atmosphere of fevered anticipation, after a wait of almost three years since its original announcement.
If you looked past the slightly lacklustre storyline and the usual caveats that accompany an Ubisoft open-world title, then it was a good game. Not a classic, not quite breaking the mould and not quite living up to the hype. But, within this brand new IP was potential.
In the two years since it launched, Ubisoft has read the forums, listened to the feedback and gone back to the drawing board for Watch Dogs 2, introducing a completely new character, a ton of new hacking abilities and a brand new and much more colourful city to explore.