Players can plan their attack before a match begins. The attackers have the ability to send drone to detect the environment and to find the enemies and targets they are seeking for, while the defenders could fortify certain areas to prevent attackers’ attack. The attackers can pick from multiple locations to deploy their attacks. Maps in the game are designed to be close-quartered, and players cannot respawn but can be revived by their fellow temmates after their defeat. The reason for that is that the developer wanted to encourage players to utilize teamwork, tactics, and to create tension throughout the game, which was called “the three main pillars” by Ubisoft Montreal. Time allowed for each match is also short. Verticality is among one of the key elements when designing the game’s maps. Players can breach-charge ceilings and floors, as well as ambushing enemies by rappelling through breakable windows. The game will also feature heavy emphasis on destruction, which is one of the major reasons lead to the cancellation of Rainbow Six: Patriots. It is also “the center of the experience” of Siege in accordance to Andrew Witts, the game’s designer. A procedural destruction system is featured in the game. Players can break structures by planting explosives on them, or to make bullet holes on walls by shooting it. The environments of the game feature a layered material system, in which environmental objects of different materials will show different reactions to player’s attack. Players may gain tactical advantages through environmental destruction, and that the system aims at encouraging players to utilize creativity and strategy. In order to create a realistic gameplay, a bullet penetration system will be featured, in which bullets deal less damage when they hit enemies through structures. In addition to destruction, players can also built fortified barriers and shields around them for protection, but can be destroyed through breaching and utilizing melee-weapons like hammers. In order to stop attackers’ attacks, defenders can place traps like barbed-wire around the maps. Different modes will be featured in the final game, with the first mode shown being the Hostage Mode, in which attackers must extract the hostage, either male of female, from the defenders, while the defenders must prevent that from happening.