The frostbite game engine that has been developed by EA Dice is responsible for the stunning graphics seen in the Battlefield series. A host of EA’s new big releases namely Battlefield 1: Mirror’s Edge, Catalyst and Mass Effect: Andromeda would be powered using this technology besides FIFA 17. FIFA has been working on the new engine from the past two years and is now super-excited on the new experiment an d the results it would bring.
Now EA Sports want’s to reflect the unique skills and personalities of the players in the real sport. As a result, the game is going to make full-body capture of the performance of the players enhanced with new facial animation technology. There are three times more animations than FIFA 16 and the development team has done away with many of the first-touch errors.
“We’ve been working a lot on the fluidity of sprint dribbling,” says McHardy. “We want to make sure we bring back the edge of players like Christiano Ronaldo and Gareth Bale, players who have a lot of pace. Last year we felt we lost the edge of those players, we’re bringing it back, but we want to do it in a way that we don’t break that midfield build-up.”
There are still many unanswered questions and EA has made up its mind on providing the answers on the game and mode a little later. Though there are hints of graceful simulations incorporated with the short hands-on functionality being given to players.The extra time needed on pitch and newer tweaks are still being worked on.
Whether the fans would prefer the narrative campaign in simulation would govern the success of the new up-gradation. It may work out since the players are more involved in personal action. Or it could just be a disaster show like the Need For Speed series. Time will answer this Big Question.